Xoricco ("Sorri") - CR 3
Sylph Female Magus 3
CG Medium Outsider (native)
Init +6; Senses darkvision 60 ft.; Perception +3
Languages Common, Auran, Varisian, Shoanti, Thassilonian
AC 19, touch 15, flat-footed 14 (+2 vs ranged)
hp 19 (3 HD)
Fort +3, Ref +5, Will +3
Speed 35 ft. (7 squares)
Space 5 ft.; Reach 5 ft.
Melee mwk rapier +8 (1d6+1/18-20) or
- mwk rapier +6 (1d6+1/18-20) and
- spell or
- dagger +7 (1d4+1/19-20)
Special Actions arcane pool (4)
Special Attacks Bull rush or Trip with wind, 1/day
Magus Spells Prepared (CL 3rd, concentration +8)
0--daze, detect magic, mage hand, prestidigitation, ray of frost (DC 13)
1-- color spray, frostbite, true strike, vanish (DC 14)
Spell-like Abilities (CL 3rd, concentration +8)
Abilities Str 10, Dex 18, Con 10, Int 17, Wis 10, Cha 10
SQ Arcane Pool (4), Spell Combat, Breeze-Kissed, Like the Wind, Spellstrike
Traits Reactionary, Focus on Freedom, Unhappy Childhood
Feats Weapon Finesse
Skills Intimidate +5, Knowledge (Arcana) +7, Knowledge (Planes) +7, Perception +2, Spellcraft +8, Swim +3
Possessions combat gear plus rapier, dagger, mithril shirt, backpack with hooded lantern, 2 pints oil, traveling spellbook, cards, dice, inkpen, ink, 5 sheets parchment. At home: traveler's outfit. Worn: Explorer's outfit.
Magus Spells Known
0th--acid splash, arcane mark, dancing lights, daze, detect magic, disrupt undead, flare, ghost sound, light, mage hand, open/close, prestidigitation, ray of frost, read magic, spark
1st--color spray, expeditious retreat, frostbite, jump, magic missile, shock shield, shocking grasp, shield, true strike, vanish
Arcane Pool (Su) As a swift action, spend 1 point to give wielded weapon +1 enhancement to attack and damage for 1 minute. This bonus is already figured into the melee attacks above.
or, as a swift action, spend 1 point to get a +IntMod atk bonus until end of round.
Focus on Freedom: +2 to a skill check, 1/day.