Scarlet, the Pirate Queen - Creature 4
Perception +9 (E)
LanguagesCommon, Halfling, 1 more
SkillsAcrobatics +10 (T), Athletics +10 (E), Deception +8 (T), Intimidation +8 (T), Ocean Lore +7 (T), Survival +7 (T)
Str +0, Dex +4, Con +1, Int +1, Wis +1, Cha +2
Items rapier, 3 daggers, shortbow, 20 arrows
AC 21; Fort +9 (E); Ref +12 (E); Will +9 (E)
Speed 30 ft.
Melee A rapier +12 (deadly d8, disarm, finesse) Damage1d6 P
Melee A dagger +12 (agile, finesse, thrown 10 ft., versatile S) Damage1d4 P
Ranged A shortbow +12 (deadly d10, range increment 60 ft., reload 0) Damage1d6 P
Snagging Strike A [fighter] Requirements You have one hand free, and your target is within reach of that hand. Effect Make a Strike. On hit, the target is flat-footed until the start of your next turn or when it leaves your reach.
Dueling Parry A [fighter] Requirements You are wielding only a single one-handed melee weapon and have your other hands free. Effect +2 circumstance bonus to AC until the start of your next turn.
Knockdown AA [fighter][flourish] Make a melee Strike. If it deals damage, make a Trip attempt against the target. This counts as two attacks.
Raise a Shield A +1 circumstance bonus to AC until start of your next turn.
Shield Block R Trigger While you have your shield raised, you would take damage from a physical attack.
Effect Prevent 3 damage, shield also suffers the damage.
Attack of Opportunity R Trigger A creature within your reach uses a manipulate or move action, makes a ranged attack, or leaves a square during a move action it's using. Effect Make a melee strike against the triggering creature. Critical hits disrupt manipulate actions.
Sure Feet Not flat-footed when trying to Balance or Climb and successes become crits.
Underwater Marauder Not flat-footed in water; no penalty to slashing or bludgeoning weapons in water.
Combat Climber Not flat-footed when trying to Climb and can Climb with one hand occupied.
Powerful Leap Leap 5 ft. higher and farther.
Gutsy Halfling Successful saves vs. emotion effects become crits.
Bravery Successful saves against fear effects become crits. Reduce the value of frightened conditions by 1.
Keen Eyes +2 circumstance bonus when Seeking to find hidden or undetected creatures within 30 ft. Reduce the DC to target a concealed opponent to 3 and the DC to target a hidden opponent to 9.
Fleet Increase your speed by 5 ft.
Abilities Str 10, Dex 18, Con 12, Int 12, Wis 12, Cha 14
Possessions items plus sheath, bandolier, backpack (10 candles, 10 pieces of chalk, hooded lantern, 2 pints oil, waterskin, pup tent, bedroll, soap, ordinary clothing, fine clothing), belt pouch (compass, mirror, signal whistle, flint and steel, 4 sp and 10 cp), climbing kit