Dwarf Strong-Blooded Dwarf Noble Alchemist Bomber

Medium 20 ft. [dwarf][humanoid] Darkvision

Simple weapons [T], alchemical bombs [T], unarmed attacks [T]

Light armor [T], unarmored defense [T]

Alchemist class DC [T]

Stonecunning Courtly Graces Alchemical Crafting Far Lobber Rogue Dedication Trick Magic Item Canny Acumen: Perception Basic Trickery Trap Finder Wary Disarmament

Infiltrator thieves' tools +1 crossbow +1 dagger Alchemist's tools

Formulas: 4th - Bomber's Eye Elixir, Mistform Elixir 3rd - Moderate Acid Flask, Moderate Alchemist's Fire 2nd - Infiltrator's Elixir, Black Adder Venom 1st - Lesser Alchemist's Fire, Lesser Bottled Lightning, Lesser Frost Vial, Lesser Antidote, Lesser Antiplague, Lesser T anglefoot Bag, Lesser Smokestick, Lesser Eagle-Eye Elixir

5 infused reagents

$Name - Creature $level

[unique][dwarf][humanoid]
Perception +9 [E]
Languages Common, Dwarven, + 4 more
Skills Acrobatics +8 [T], Arcana +10 [T], Athletics +7 [T], Crafting +10 [T], Deception +5 [T], Genealogy Lore +10 [T], Occultism +10 [T], Society +10 [T], Stealth +8 [T], Survival +7 [T], Thievery +10 [E], Underworld Lore +10 [T]
Str +1, Dex +2, Con +2, Int +4, Wis +1, Cha -1
Items $item


AC; Fort +10 [E]; Ref +10 [E]; Will +7 [T]
HP 50


Speed 25 ft.
Melee A +1 dagger +9 (agile, finesse, thrown 10 ft., versatile S) Damage 1d4+1 P
Ranged A +1 crossbow +9 (range 120 ft., reload 1, hands 2) Damage 1d8 P
Ranged A +1 "rocket" +9 (range 40 ft., reload 1, hands 2) Damage varies
Ranged A bomb +8 (range 20 ft.) Damage varies

Ability $description


Abilities Str 12, Dex 14, Con 14, Int 18, Wis 12, Cha 8

Research Field

Rocketeer

You like alchemical reactions that are vigorous and far away. You start with the formulas for two 1st-level alchemical bombs in your formula book.

You can craft explosive bolts using the formulas for alchemical bombs. Explosive bolts cannot be thrown, but they can be loaded into crossbows like normal bolts. This makes the crossbow a martial weapon with a range increment equal to one-quarter the normal range increment of the weapon (30 ft. in the case of a crossbow); you have the same proficiency with this weapon that you have with alchemical bombs. Striking with the explosive bolt gains the manipulate trait. The bolt does bomb damage instead of the normal crossbow damage.

Special: The Far Lobber feat increases your range increment with explosive bolts by 10 ft.

EschatologyWiki: Other/Characters/OneShot/Alchemist (last edited 2019-09-03 22:21:17 by DArchangel)