Differences between revisions 1 and 2
Revision 1 as of 2019-08-08 21:51:08
Size: 1476
Editor: DArchangel
Comment:
Revision 2 as of 2019-08-12 08:29:59
Size: 1709
Editor: DArchangel
Comment:
Deletions are marked like this. Additions are marked like this.
Line 3: Line 3:
10th-level human street urchin sorcerer 10th-level human nomad sorcerer
Line 16: Line 16:
1 - General Training, Fleet, Intimidating Glare, Pickpocket
2 - Sk/So
3 - G
4 - Sk/So
5 - Natural Ambition, Ranger Dedication
6 - Sk/Basic Hunter's Trick, Animal Companion
7 - G
8 - Sk/So
9 - An
10 - Sk/So
1 - Fleet, Natural Ambition, Assurance: Survival, Dangerous Sorcery
2 - Intimidating Glare, Widen Spell
3 - Toughness
4 - Cat Fall/Reach Spell
5 - General Training, Diehard
6 - Quick Jump/Advanced Bloodline
7 - Kip Up
8 - Assurance: Acrobatics/Crossblooded Evolution
9 - Multitalented, Ranger Dedication
10 - Steady Balance/Basic Hunter's Trick, Animal Companion
Line 27: Line 27:
Perception: trained Perception [T]
Line 29: Line 29:
Saving Throws:
Fortitude - trained
Reflex - trained
Will - expert
Fortitude [T], Reflex [T], Will [E}
Line 35: Line 32:
Acrobatics - trained
Athletics - trained
Intimidation - trained
Lore (home city) - trained
Nature - trained
Survival - trained
T
hievery - trained
Acrobatics [M]
Athletics [T]
Intimidation [T]
[
terrain] Lore [T]
Nature [M]
Survival [T]
1
more [T] at 10th
Line 55: Line 52:
cantrips: produce flame
1st: burning hands
2nd: resist energy
3rd: fireball
4th: freedom of movement
5th: elemental form
cantrips: produce flame*
1st: burning hands*, fear, longstrider, magic fang
2nd: resist energy*, continual flame, faerie fire, flaming sphere
3rd: fireball*, haste, searing light, summon elemental+1
4th: freedom of movement*, fire shield, fly, dimension door
5th: elemental form*, banishment, passwall, wall of fire+1
Line 63: Line 60:
elemental toss, elemental motion (requires feat 6 advanced bloodline) elemental toss, elemental motion

Charlotte, per Pathfinder 2.

10th-level human nomad sorcerer

Ability

Base

Ancestry

Background

Class

1

5

10

Total

Str

10

+2

+2

14

Dex

10

+2

+2

+2

+2

18

Con

10

+2

+2

+2

16

Int

10

+2

12

Wis

10

+2

12

Cha

10

+2

+2

+2

+2

+1

+1

20

Heritage: Versatile

Feats: 1 - Fleet, Natural Ambition, Assurance: Survival, Dangerous Sorcery 2 - Intimidating Glare, Widen Spell 3 - Toughness 4 - Cat Fall/Reach Spell 5 - General Training, Diehard 6 - Quick Jump/Advanced Bloodline 7 - Kip Up 8 - Assurance: Acrobatics/Crossblooded Evolution 9 - Multitalented, Ranger Dedication 10 - Steady Balance/Basic Hunter's Trick, Animal Companion

Perception [T]

Fortitude [T], Reflex [T], Will [E}

Skills: Acrobatics [M] Athletics [T] Intimidation [T] [terrain] Lore [T] Nature [M] Survival [T] 1 more [T] at 10th

Attacks: simple weapons - trained unarmed attacks - trained

Defenses: armor - untrained unarmored defense - trained

Spells: primal spell attack rolls - trained primal spell DCs - trained

cantrips: produce flame* 1st: burning hands*, fear, longstrider, magic fang 2nd: resist energy*, continual flame, faerie fire, flaming sphere 3rd: fireball*, haste, searing light, summon elemental+1 4th: freedom of movement*, fire shield, fly, dimension door 5th: elemental form*, banishment, passwall, wall of fire+1

Bloodline spells: elemental toss, elemental motion

EschatologyWiki: Other/Characters/Charlotte (last edited 2019-08-12 08:29:59 by DArchangel)