Asane Mitsuna - CR 3

Human Male Operative (Detective) 3... and Bounty Hunter.
Neutral Good Medium Humanoid (Human)
Languages: Common, Akitonian, Vesk
Homeworld: Absalom Station

A young human man, 28 years old. A relatively short height of 5'5" and naturally slender build combine with soft features to give him a traditionally feminine appearance, and he often dresses to take advantage of this androgynous quality. The latest in polycellular keratin sheathing allows him to adjust his hair color as the mood strikes, and gives it the durability necessary to endure a different style every day; otherwise, it's long, straight, and naturally a deep black in color. He takes great, but not excessive care in his presentation, preferring to dress in a manner that is fine without being ostentatious. His work attire typically entails a suit and tie over second skin armor; in casual settings he prefers loose, flowing garments in rich reds and earth tones. Eschewing obvious displays of equipment, Asane prefers internal pockets to bulky pouches and small arms that are easily concealed so as to maintain an unassuming appearance and controlled profile. His current weapon of choice is a collapsible baton made of black carbon fiber. He has in his possession a small pin that identifies him as an agent of AbadarCorp, but the nature of his business means it must only rarely be openly worn.
A fully healed but gnarly scar runs the length of his torso from his right shoulder down to the left side of his abdomen.


Init: +6 (Dexterity +4, Operative's Edge: +2 Insight)
Senses Perception +9
Speed: 40' (see notes on Quick Movement for conditions)
EAC: 18 (Lashunta Tempweave, Basic). Unarmored: 14.
KAC: 18 (Lashunta Tempweave, Basic). Unarmored: 14.
CMD: 26 (8+KAC)
HP: 22
SP: 24
Resolve: 5
Fort +3, Ref +7, Will +4
Defensive Abilities: Mobility feat: +4 AC vs. AoO from movement.


Melee: BAB +2; STR +0; DEX +4.

Mod

Damage

Attack

BAB

Ability Mod.

Misc. bonuses

+7

1d4 B +1

Tactical Baton

+2

+4 (Dex)

+1 Weapon Focus

Analog, Operative

+3

1d3 B +1

Unarmed Strike

+2

+0

+1 Weapon Focus

Archaic, Nonlethal

+3

1d6 B +1

Improvised Weapon

+2

+0

+1 Weapon Focus

Archaic, Analog

Ranged:

Mod

Damage

Attack

BAB

Ability Mod.

Misc. bonuses

Ammo

+6

1d4 F +1

Azimuth Laser Pistol

+2

+4

Capacity 20; Usage 1

80'; 1d4 Burn crit

+6

1d10 P +3

Shirren-eye Rifle, Tactical

+2

+4

Capacity 1; Usage 1

Analog, Sniper 250', Unwieldy

CMB: +3 (BAB + STR)


Abilities: Str 10, Dex 18, Con 14, Int 12, Wis 12, Cha 14
Proficiencies: Armor Proficiencies: Light Armor. Weapon Proficiencies: Basic Melee Weapons, Small Arms, Sniper Weapons
Features and Traits

Feats

Skills

Total Bonus

Skill

Ranks

Ability Mod

Class skill?

Other Bonuses

Untrained?

+12

Acrobatics

3

DEX +4

Trained: +3

Operative's Edge: +2 Insight

Yes

+6

Athletics

1

STR +0

Trained: +3

Operative's Edge: +2 Insight

Yes

+10

Bluff

3

CHA +2

Trained: +3

Operative's Edge: +2 Insight

Yes

Computers

INT +1

Yes

Operative's Edge: +2 Insight

No

+10

Culture

3

INT +1

Trained: +3

Skill Focus: +3 Insight

No

+7

Diplomacy

3

CHA +2

No

Operative's Edge: +2 Insight

Yes

+9

Disguise

2

CHA +2

Trained: +3

Operative's Edge: +2 Insight

Yes

Engineering

INT +1

Yes

Operative's Edge: +2 Insight

No

+4

Intimidate

CHA +2

Yes

Operative's Edge: +2 Insight

Yes

Life Science

INT +1

No

Operative's Edge: +2 Insight

No

+7

Medicine

1

INT +1

Trained: +3

Operative's Edge: +2 Insight

No

Mysticism

WIS +1

No

Operative's Edge: +2 Insight

No

+9

Perception

3

WIS +1

Trained: +3

Operative's Edge: +2 Insight

Yes

Physical Science

INT +1

No

Operative's Edge: +2 Insight

No

+12

Piloting

3

DEX +4

Trained: +3

Operative's Edge: +2 Insight

Yes

+9

Profession: Bounty Hunter

3

INT +1

Trained: +3

Operative's Edge: +2 Insight

No

+10

Sense Motive

3

WIS +1

Trained: +3

Skill Focus: +3 Insight

Yes

+11

Sleight of Hand

2

DEX +4

Trained: +3

Operative's Edge: +2 Insight

No

+12

Stealth

3

DEX +4

Trained: +3

Operative's Edge: +2 Insight

Yes

+10

Survival

3

WIS +1

Trained: +3

OE: +2 Insight; Bounty Hunter +1

Yes

Italicized skills are untrained and unusuable
Skill ranks per level: 8 (Class) +1 (INT) +1 (Human racial) = 10
Detective specialization grants +1 rank to Culture and Sense Motive per Operative level


Possessions:
Armor/Mods
Lashunta Tempweave, Basic (L)
Quick-release sheath (L)
Weapons
Baton, Tactical (L)
Laser pistol, azimuth (L)
Shirren-eye rifle, Tactical (1)
Smoke Grenade (L)
Ammo
2x Battery (20 charges) (0)
27x Sniper Rounds (25 = 1L )
Consumables/Fancy Shit
2x Medpatch ()
2x Serum of Healing Mk. 1 ()
Other
Flashlight ()
Disguise Kit ()
Cable Line, Adamantine Alloy (50ft) ()
Comm Unit, Personal ()
Credits: 1265
UPB: 160


Notes: HP log:
Level 1: 10 (Class: 6; Race: 4)
Level 2: 16 (Class: 6)
Level 3: 22 (Class: 6)
SP log:
Level 1: 7 (Class: 6; Con: +1)
Level 2: 14 (Class: 6; Con: +1)
Level 3: 24 (Class: 6; Con: +2)
Skill rank log:
Level 1: Acrobatics 0->1; Bluff 0->1; Culture 0->1; Diplomacy 0->1; Disguise 0->1; Perception 0->1; Piloting 0->1; Profession: Bounty Hunter 0->1; Sense Motive 0->1; Sleight of Hand 0->1; Stealth 0->1; Survival 0->1
Level 2: Acrobatics 1->2; Bluff 1->2; Culture 1->2; Diplomacy 1->2; Disguise 1->2; Perception 1->2; Piloting 1->2; Profession: Bounty Hunter 1->2; Sense Motive 1->2; Sleight of Hand 1->2; Stealth 1->2; Survival 1->2
Level 3: Acrobatics 2->3; Athletics 0->1; Bluff 2->3; Culture 2->3; Diplomacy 2->3; Medicine 0->1; Perception 2->3; Piloting 2->3; Profession: Bounty Hunter 2->3; Sense Motive 2->3; Stealth 2->3; Survival 2->3
Ability score increase log:
Level 2: DEX 16->18
Level 3: CON 12->14


Feat wish list:
Unfriendly Fire (requires 5 ranks in Bluff)
Bodyguard
Blind-Fight
Fast Talk (requires 5 ranks in Bluff)
Spring Attack (Requires Mobility, BAB +4 (level 6))


CategoryDeadSunsCharacter CategoryDeadSunsCharacter

EschatologyWiki: Characters/Asane Mitsuna (last edited 2019-01-05 08:46:26 by Spindrift)